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ABOUT GAMIFICATION AND GBL (GAME-BASED LEARNING)



If we give prizes, rankings etc, and create meaningful, exciting contexts, learners will be highly motivated. All these can be provided by games; moreover, by using games, collaborative learning can be facilitated.

From 
https://www.bunchball.com/gamification there is a good definition for gamification. "Gamification is the process of taking something that already exists – a website, an enterprise application, an online community – and integrating game mechanics into it to motivate participation, engagement, and loyalty."

And there is another term that confuses people a lot. 
It's Game-Based Learning. "While gamification involves applying the rules of a game to a task or lesson, GBL involves using an actual game to teach something." (https://www.fluentu.com/blog/language-learning-gamification/)

GBL and gamification can enhance language learning, in contrast to the widely accepted belief that says games affect learning process badly. With the help of them, learning may become more interesting and motivating, and also, interaction between learners can be improved.




Further readings: 

https://www.fluentu.com/blog/language-learning-gamification/
                         
https://www.teachthought.com/learning/difference-gamification-game-based-learning/
                       
https://trainingindustry.com/articles/learning-technologies/game-based-learning-vs-gamification-do-you-know-the-difference/


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